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https://w.atwiki.jp/glzon/pages/59.html
Amazonさんにレポートを作ってもらうリクエストを送信。 MWSレポート作成チュートリアルでやったこと、そのまんま。 チュートリアルの「事前準備」ができてること前提。 リクエストパラメータ作成 MarketplaceWebService_Model_RequestReportRequestオブジェクトを作成する。 $request = new MarketplaceWebService_Model_RequestReportRequest(); $request- setMarketplace(MARKETPLACE_ID); $request- setMerchant(MERCHANT_ID); 作成するレポートの種類は、リクエストクラスのsetReportTypeメソッドで指定する。 指定する値はReportType列挙子参照。 $request- setReportType( _GET_MERCHANT_LISTINGS_DATA_ ); 注文レポートとかの場合は処理対象の日付範囲も指定する。 (指定しなかった場合は、リクエスト送信日がデフォルト) $timezone = new DateTimeZone( Asia/Tokyo ); $request- setStartDate(new DateTime( -7 day , $timezone)); $request- setEndDate(new DateTime( now , $timezone)); リクエストを送信 $response = $service- requestReport($request); $service はMarketplaceWebService_Clientオブジェクト。 レスポンスを確認 ReportProcessingStatusの値が「_SUBMITTED_」になってれば成功。 次の段階で必要なReportRequestIdの値をしっかり保持しとく。 if ($response- isSetRequestReportResult()) { $requestReportResult = $response- getRequestReportResult(); if ($requestReportResult- isSetReportRequestInfo()) { $reportRequestInfo = $requestReportResult- getReportRequestInfo(); if ($reportRequestInfo- isSetReportProcessingStatus()) { $reportProcessingStatus = $reportRequestInfo- getReportProcessingStatus(); } // 省略するけど、ほんとはここで$reportProcessingStatus の値をチェック。 if ($reportRequestInfo- isSetReportRequestId()) { $reportRequestId = $reportRequestInfo- getReportRequestId(); } } } 例) ?php require_once( .config.inc.php ); $serviceUrl = "https //mws.amazonservices.jp"; $config = array ( ServiceURL = $serviceUrl, ProxyHost = null, ProxyPort = -1, MaxErrorRetry = 3, ); $service = new MarketplaceWebService_Client( AWS_ACCESS_KEY_ID, AWS_SECRET_ACCESS_KEY, $config, APPLICATION_NAME, APPLICATION_VERSION ); $request = new MarketplaceWebService_Model_RequestReportRequest(); $request- setMarketplace(MARKETPLACE_ID); $request- setMerchant(MERCHANT_ID); $request- setReportType( _GET_MERCHANT_LISTINGS_DATA_ ); try { $response = $service- requestReport($request); if ($response- isSetRequestReportResult()) { $requestReportResult = $response- getRequestReportResult(); print_r($requestReportResult); } } catch (MarketplaceWebService_Exception $ex) { print_r($ex); } ? 次はレポートが正常に作成されたかどうかチェック(GetReportRequestList)
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Here comes the Invitation of the Recreation from Italy. We are confirming what regions would be the target except Fukushima. First, elementary studends in Fukushima would be better to go out in the summer resort of the month to reduce the internal contamination values, and you need to refresh the mind. Best of all, we suggest not to eat the contamination food, and escape to the other land. For the departure, we need 250 people at least, and you can join this plan manytimes. After landing Italy by chartered plane, we will decide the homestay place by each. Volunteer groups are dealing this. It is completely different from the Japanese society to use of the money. Though it would be hard that the school society accept this, apply by PTA group will be a good start to proceedings. If they can t accept to apply this plan, you can join individually. The departure is around July 20th . For more information, please begin to ready for passport as soon as possible. Elementary school, homestay. Italian group will coordinate all of these plans with local accommodation expenses. Parent s can t call to their kids many times, because we should support the kids to be accustomed to having the good communication with homestay families. Contuct by letter would be better for them. This recreation would be inconvenient for your kids with strange words but,the children of Chernobyl has being out to other resort as Japan, Germany and Italy. Please organize your relatives and families. This is the emergency evacuation to other countries. We ve recruiting your application with the ready for your passport from this middle of May. Information link source http //www.kakehashi.or.jp/?p=2754 Evacuate on summer holidays Foreign Countries
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ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behaviour in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in Westeros and Essos need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Westeros and Essos, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leather-ware, and, of course, arms, armour, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisan goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Westeros and Essos is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a centre will be healthy and energetic, and migrants will flock from the nearby regions. The centre will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|You may wish to marry into one of Westeros and Essos' noble families. Marriage is not necessary for someone to rise in power and stature, but it does provide them with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a short cut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Westeros and Essos as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Westerosi society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The continents of Westeros and Essos, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarrelling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favour of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Westeros and Essos makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defence.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a nobles loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in Westeros and Essos may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Westeros and Essos are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Westeros and Essos, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in Westeros and Essos go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Westeros and most of Essos do not field standing armies, which remain in the field as long as the ruler desires. Rather, these realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Westeros and Essos often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honour, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Westeros and Essos rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_prisioner_system|Prisoner System ip_prisioner_system_text|The skill 'prisoner management' has been removed from A World of Ice and Fire, as it seems unrealistic to manage the number of prisoners in terms of a skill. In A World of Ice and Fire the number of prisoners that the player can have depends on the size of his/her army. That is, the more troops able to keep guard, the more prisoners it can carry. ip_ambush|Ambush ip_ambush_text|The ambushing skill allows you to set up ambushes.^ From the camp game menu, choose to set up an ambush. You will be told the current nature of your ambush, and if you are attacked, you will have the choice to launch the ambush.^ Ambushes can have devastating positive or negative effects. ip_sneaking|Sneaking ip_sneaking_text|The sneaking skill allows you to sneak. From the camp game menu, choose to sneak. Sneaking will reduce your speed.^^However, if you are the attacker, you might have, according to you sneaking check, some combat bonus (but not as great as you would have for an ambush). ip_entrenchment|Camp Entrenchment ip_entrenchment_text|When your army sets up camp for the night, you are given the option to entrench your camp site. An entrenched camp site is a temporarily fortified position using terrain and pickets as a defensive barrier. Armies composed mostly of cavalry units will get little benefit from entrenching. Armies comprised mostly of foot soldiers will find that entrenchment will give them a significant advantage over cavalry units. Soldiers very much dislike digging holes and planting pickets, so you will suffer a small morale penalty when choosing this option.^^If you choose not to entrench your camp site, you will be at a disadvantage if attacked while camping. Your camp may be over run and plundered. Items in your inventory may be looted or destroyed in the battle. An entrenchment that has not been over run receives the benefit of multiple ammunition reloads for the troops. A normal camp site gets no such benefit.^^In order to entrench your position you will need tools, time, and skill. Tools can be purchased at many of the towns within the Known World, and one set must be in your inventory in order to entrench. The time required to entrench is based upon the number of soldiers in your army and your parties skill in engineering. A small band of warriors with no skill in engineering will take days to entrench a camp site. An army of 30 or more with a few points in engineering can accomplish this in just a few hours.^^When you complete the entrenchment, a circle of pickets will surround your camp. This entrenchment will remain in place for approximately three days after leaving the entrenchment. You can leave and return to the entrenchment during this time without having to do any more digging or planting of pickets, thus avoiding any morale penalty. This makes an entrenched site an excellent base of operations for sieges or incursions into enemy territory. ip_siege_warfare|Siege Warfare ip_siege_warfare_text| One of the things missed in Warband was completely realistic siege warfare. A World of Ice and Fire exploits this to the fullest. Now when the player besieges a settlement two paths can be taken to subjugate the place by debilitation (hunger, diseases ...) and by assault.^^In the first case, the player's mission is to encircle the settlement (you need 200 or more men) and prevent it from receiving supplies or reinforcements. At the same time various actions can be performed to undermine morale, spread disease or destroy food reserves of the settlement. This type of action will take longer, but also prevent a large number of casualties.^^In the second case direct action is taken, provided assault equipment is available (ladders, battering ram, ramps, mantlets ...) or offensive actions (wearing down the defenders, burning their houses and walls ...). This is when the player feels ready to launch a full-scale assault to conquer the settlement. This type of action has the advantage that the place can be vanquished in a short amount of time, but usually at a very high cost of lives.^^In addition to the above, a new system of assault involving both types of siege tactics is also available. When the settlement has a port, the player may equip a fleet and block the port. The player can then choose to continue the siege until the surrender by debilitation, or lead an assault by sea.^^The complexity and characteristics of the new siege system is long, and the best thing is to discover and develop strategies for yourself. Welcome to Realistic Siege Warfare. ip_sea_travel|Sea Travel ip_sea_travel_text|Ferries at various harbours on the world map transport your party between two stations. While this is cheap when your party is small, it becomes more expensive with party size.^^To travel longer distances on the sea, one may travel from one port town to another. This can be initiated from the town menu or by talking to the shipwright in the port part of the town scene. Similar to ferries, this service becomes more expensive with party size.^^Once you have your own ship, you may embark from the port it is in by clicking on 'Sail from port' in the town menu. You will return to the map, but this time at sea on your ship. Sea travel then works much like land travel.^^There are two different ways to get back on land. You can either click on a port or use a landing point. To find a landing point, travel closely along the coast or right click on your party and select 'find closest landing point.' As with ports, click on the landing point to disembark. In either case, your ships will remain at the position where you landed.^^If your party's size is greater than the capacity of your ships, you won't be able to embark. In this case, you can establish troop quarters (Camp menu) at your current position and another troop quarters at your target position, then transport your army step by step between both quarters.^^When travelling by sea on the campaign map, you can always check the current weather. After clicking on the 'Camp' button, current conditions are shown on the left side. If the weather conditions change, you will be notified by a message in the lower left corner of the screen.^^On the one hand, windy weather is good for the speed of your ships on the campaign map and in sea battles. On the other hand, the chance that it will damage your ships also increases. Damage worsens the condition of a ship, slowing it or even destroying when the condition reaches 'Dangerous.' You may check the conditions of your ships by clicking on 'Camp' and then on 'Fleet.'^^Finally, the weather also determines the behaviour of ships in battle. This can always be checked beforehand by clicking 'Camp' and then on 'Check location.'^^Sea travel is dangerous and can lower the morale of your troops. When this happens, you will be notified by a message. Troops especially dislike spending the night on the water. Therefore, consider plotting your route to make landfall by night. If morale on the sea gets too low, troops may mutiny. This ca be somewhat reversed if the player chooses Ironborn as his culture when he created his character.^^Some troops like Sailors and certain Ironborn troops are experienced seamen and will increase the travel speed of your ships on the campaign map. You can check the effect on the left side of the camp menu.^^If there is more than one ship in your fleet, the speed of the fleet is determined by its slowest ship. However, as soon as you have more than one ship in your fleet, you can split the fleet. To do so, travel close to a shore. Then click on 'Camp', 'Fleet' and finally on 'Leave ship at shore' to leave the slower ship(s) there. To bring ships together again, one needs to bring them all to a port. To get a overview of all your ships at their location, click on 'Character' and then on 'Ships.' ip_sea_battle|Sea Battle ip_sea_battle_text|At some point after starting to travel on the sea, you will participate in a naval battle.^^First of all, you need to know how to control your ship. You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands. You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^^Current commands are represented by arrows around the representation of your ship in the upper right corner. Press Enter to set the sail and Backspace to get a tactical view of the scene. Try these commands to get a feeling for steering a ship and the effect of the wind.^^As soon as you get close enough to an enemy ship, boarding will commence. The ships are lashed together and the fight starts.^If you are lucky, you may capture the enemy flagship after winning the fight.^^In a sea battle where you have several ships, you can give a 'stand ground' or 'charge' command to your ships, which are assigned to the ninth 'division.' The first troops in your army list will be together with you on the flagship. The other troops will be in the remaining ships. One can change one's flagship in a port or while camping on the sea.^^With a reasonably large fleet, one may attack towns from their sea sides. To do so, simply click on the enemy port town and you will have option to attack it once you reach it without first disembarking. ip_ship_info|Ships ip_ship_info_text|Sooner or later, you'll want to invest in a ship. There are several reasons to do this. Over the long term, it is the cheapest form of sea travel. It gives you complete freedom in movement on the sea. It opens new opportunities for trading and raiding.^^On the other hand, there are downsides. First of all, a ship is expensive, and you will have to save up some money to afford one. Furthermore, a ship can carry only a limited amount of troops.^^Another important consideration is speed. With a faster ship, you will more successfully catch or flee from other ships. The speed of a ship is determined by its type and condition.^^Finally the wood used for ship construction affects its durability. While ships made of oak wood are very durable, ships made of Ash wood need to be repaired more often.^^When you feel ready to buy a ship, click on 'See the ships' in the town menu of a port town or talk to the shipwright. Port towns can have up to three ships for sale, but sometimes none are available. The type and amount of ships offered changes over time. To see your ship, you can click on 'See the ships' in the town menu or walk to its pier.^^In a port, one may customize the sail of a ship or paint any ship made of oak. There is one special sail which is reserved for the ships of the player. It can be changed with a dedicated graphic editor. For further information, see the 'Your Custom Sails' folder among the files of this mod.^^Once you have a ship, the shipwright will interact with you in a different way and won't hesitate to offer advice. Shipwrights also offer to custom build ships. Better ships may require special materials that you will need to obtain and bring with you. Better ships also require more time for their construction and the more talented shipwrights in Ironborn ports. The first seven ships you have built can be named freely in the ship customization menu.^ ip_wounds|Wounds ip_wounds_text|The player may receive specific, debilitating wounds in battle. Maesters in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed.^^If a wound is not treated after some time, it will change to a scar, and the negative effects will then become permanent. ip_skills|Skills and Attributes ip_skills_text|When creating or developing a character in A World of Ice and Fire, one has to pay attention to the many skills and attributes. Skills like persuasion and leadership are essential for trading, wages, lord and lady interaction, and forced conversion. Attributes such as intelligence and charisma are also essential in these activities, but will also affect your ability to marry or lead people.^^There are three important skills for the sea 'Sailing Master,' 'Navigation' and 'Looting.'^^One's Sailing Master level determines the amount of ships one can command. Level one allows up to two ships. Seven ships are the maximum at the Sailing Master level of four.^^The Navigation skill allows one to travel faster on the sea. It is the naval equivalent of the Pathfinding skill on land (which, by the way, will not help on the sea).^^A higher Looting skill results in a higher chance of capturing enemy ships.^ ip_division_placement|Division Placement ip_division_placement_text|When ONE division is selected, the centre of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. Placement is overridden for any division the player chooses to personally head through the Formations Options menu.^^If the camp menu game option is set, divisions will rotate to face the enemy. Otherwise, they will maintain the facing that the player had when they were placed. ip_AWoIaF_formations|Battle Keys and Orders ip_AWoIaF_formations_text|Advanced Formations active with F4 in Battle, then ^F4 - Form ranks - with best troops up front,^F7 - Form square - no particular order,^F5 - Form shield wall - ranks with shields in front and longer weapons in back,^F6 - Form wedge - with best troops up front,^F8 - Break any current formation,^^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times.^Memorize Division Placement and Formation active with F2 in Battle, then ^F7 - Memorize relative position to player and formation,^F8 - Revert to default relative position to player and formation,^^Orders active with F5 in Battle, then ^F5 or Key Z - Order 'use onehand weapons',^F6 or Key T - Order 'use twohands and polearms weapons',^F7 or Key N - Order 'use ranged weapons',^F8 or Key O - Order 'don't use shields',^^Hold-F1 on an enemy division - and the divisions you have selected will attack it,^^Others ^key U - Battlecry (encourage your wounded troop's) - You need to have the 'Natural Leader' trait,^key B - Warcry (scare away enemies surrounding you) - You need to have the 'Warrior' trait,^key T - Use Fire arrows (your troops will light their arrows. Used for sieges and ship battles only),^Key H - Use to call your horse in battle,^key F6 - Skirmish order (your troops avoid the enemy, moving away as the enemy approaches),^key F9 - Order beginning or ending volley fire for archers,^Right Click + Left Click - Shield Bash. ip_wolf_companion|Wolf/Dog Companion ip_wolf_companion_text|On the battlefield, your wolf/dog is placed in division 9. The skills and abilities of your wolf/dog companion can be improved by giving him good food. ip_quarters|Quarters ip_quarters_text|Quarters allow you leave some of your troops at a particular location on the map. You can have up to two quarters.^^There are several scenarios which make quarters useful ^- If you need to travel on a boat, but you can't afford to pay passage for all your troops^- If the capacity of your fleet isn't big enough to transport all your troops at the same time^- If you want to sneak into a town^- If you want to travel faster over the world map ip_special_troops|Special Troops ip_special_troops_text|There are various special troops in A World of Ice and Fire that allow you to reap extra stats depending on the amount you have in your party.^^Below you can see the number needed ^^Hornmen^1+ = + 1 tactics^10+ = + 2 tactics^30+ = + 3 tactics^^Standard Bearers^1+ = + 1 leadership^10+ = + 2 leadership^30+ = + 3 leadership^^Religious Troops^1+ = + 1 surgery^10+ = + 2 surgery^30+ = + 3 surgery^^Vet Ironborn Reaver^5+ = + 1 looting^10+ = + 2 looting^40+ = + 3 looting^^Shepherd^1+ = + 1 foraging^10+ = + 2 foraging^30+ = + 3 foraging^^Unsullied^10+ = + 1 tactics^30+ = + 2 tactics^100+ = + 3 tactics^^Spy^5+ = + 1 spotting^10+ = + 2 spotting ip_wiki_and_forums|A World of Ice and Fire Wiki and Forums ip_wiki_and_forums_text|Don't forget to visit our wiki and forums for further information on this mod^- Forums https //www.aworldoficeandfire.co.uk/forum^- Wiki https //aworldoficeandfire.co.uk/wiki^- Patreon Page https //www.patreon.com/awoiaf^- Twitter @therealproduno^- YouTube https //www.youtube.com/user/produno^- ModDB Page https //www.moddb.com/mods/a-world-of-ice-and-fire ip_credits|Credits ip_credits_text|Please visit https //aworldoficeandfire.co.uk/wiki/index.php/Credits to see a full list of credits.
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Kabuki Projectメイン kabuki.info ; $Id kabuki.info,v 1.13.2.1 2009/02/13 06 13 18 johnalbin Exp $ ; The name and description of the theme used on the admin/build/themes page.name = Kabukidescription = Kabuki and Japanese traditional colors. ; The screenshot used on the admin/build/themes page.screenshot = screenshot.png ; "core" specifies the version of Drupal that this theme is compatible with. ; "base theme" specifies that this is a theme that uses the "zen" theme as its ; base theme. Its unlikely you will ever need to change these, but they are ; required fields for a Zen sub-theme. The "engine" field is not used in a ; sub-theme since the engine is inherited from its base theme.core = 6.xbase theme = zen ; This section adds CSS files to your theme. The media type is specified in ; the brackets. Typical CSS media types include "all", "screen", "print", and ; "handheld". See http //www.w3.org/TR/CSS21/media.html#media-types for a full ; list of stylesheet media types in CSS 2.1. ; ; You can also override any of Zen s stylesheets or any module s stylesheets, ; an /extremely/ useful feature. See the excellent Drupal 6 Theme Guide at ; http //drupal.org/node/171209 for more details.stylesheets[all][] = layout.cssstylesheets[all][] = html-elements.css; stylesheets[all][] = tabs.css; stylesheets[all][] = messages.css; stylesheets[all][] = block-editing.css; stylesheets[all][] = wireframes.cssstylesheets[all][] = kabuki.cssstylesheets[print][] = print.css ; To prevent stylesheets of a base theme or of a module from being included in ; our sub-theme, we specify it in our .info file (and we don t need to have a ; stylesheet in our sub-theme with that name.) For example, we prevent the ; zen.css file in the base theme from being included by specifying it here.stylesheets[all][] = zen.css ; Set the conditional stylesheets that are processed by IE.; conditional-stylesheets[if IE][all][] = ie.css ; Optionally add some jquery scripts to your theme.; scripts[] = script.js ; The regions defined in Zen s default page.tpl.php file. The name in ; brackets is the name of the variable in the page.tpl.php file, (e.g. ; "[content_top]" in the .info file means there should be a $content_top ; variable in the page.tpl.php file.) The text after the equals sign is a ; descriptive text used on the admin/build/blocks page. ; ; To add a new region, copy Zen s page.tpl.php to your sub-theme s directory, ; add a line line to this file, and then add the new variable to your ; page.tpl.php template.regions[left] = left sidebarregions[right] = right sidebarregions[navbar] = navigation barregions[content_top] = content topregions[content_bottom] = content bottomregions[header] = headerregions[footer] = footerregions[closure_region] = closure ; Various page elements output by the theme can be toggled on and off. The ; "features" control which of these check boxes display on the ; admin/build/themes config page. This is useful for suppressing check boxes ; for elements not used by your sub-theme. To suppress a check box, omit the ; entry for it below. See the Drupal 6 Theme Guide for more info ; http //drupal.org/node/171205#featuresfeatures[] = logofeatures[] = namefeatures[] = sloganfeatures[] = missionfeatures[] = node_user_picturefeatures[] = comment_user_picturefeatures[] = searchfeatures[] = faviconfeatures[] = primary_linksfeatures[] = secondary_links ; Set the default settings to be used in theme-settings.phpsettings[zen_block_editing] = 1settings[zen_breadcrumb] = yessettings[zen_breadcrumb_separator] = settings[zen_breadcrumb_home] = 1settings[zen_breadcrumb_trailing] = 1settings[zen_breadcrumb_title] = 0settings[zen_rebuild_registry] = 1settings[zen_wireframes] = 1 ; Information added by drupal.org packaging script on 2009-02-13version = "6.x-1.0"core = "6.x"project = "zen"datestamp = "1234555897" コメント settings[zen_wireframes] = 1 にしますた - 2009-06-13 00 43 29
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Market Scenario Market Research Future (MRFR), in its latest report on the global market for construction robots, reveals the likely market scenario in the study period and factors that can control the market across the forecast period 2018–2023. The global Construction Robot MarketSize is likely to rise at 17% CAGR in the forecast period 2018–2023. The construction robot value to touch USD 165 million in the assessment period. Novel coronavirus has Construction Robot Market Size to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The Construction Robot Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. The growing automation trend in the construction industry is expected to underpin the construction robot in the assessment period. The increase in automated construction solution for renovation, commercial construction, and demolition can boost the expansion of the market across the study period. In addition, the increase in safety concern for labours in disorganized and threating work environment is also boosting the adoption of construction robot, which, in turn, can support the market growth in the years ahead. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6305 Competitive Outlook Alpine Sales and Rental (US), CyBe Construction (Netherlands), Cyberdyne (Japan), nLink (Norway), Komatsu (Japan), Husqvarna (Sweden), Brokk AB (Sweden), Esko Bionics (U.S.), TopTec Spezialmaschinen GmbH (Germany), Conjet AB (Sweden), Construction Robotics (U.S.) Autonomous Solutions (US), Fastbrick Robotics (Australia), Apis Cor (Russia), Yingchuang Building Technique Co. (WinSun) (China), MX3D (Netherlands), Giant Hydraulic Tech (China), Advanced Construction Robotics (US), and Beijing Borui Intelligent Control Technology (China) are some reputed dealers of Construction robots as listed by MRFR. Segmentation The segment evaluation of the construction robot market is done by automation, function, vertical, and design type. The design type-based segment of the construction robot are robotic arm, exoskeleton, and traditional robot. The rise in popularity of robotic arm construction robot due to advantages, such as ease of lifting heavy weights and slashing manual labor, can promote the expansion of the market in the years to come. The automation based segments of the construction robot market are semi-autonomous and fully autonomous. The high adoption of automated, followed by semi-autonomous robot can boost the expansion of the construction robot market through the analysis period. The function-based segments of the construction robot market are bricklaying, demolition, concrete structural erection, 3D printing, doors and windows installation, finishing work, and others. Increase in scope of 3D printing can impel the market rise. The vertical based segments of the construction robot market are commercial and residential buildings, public infrastructure, and nuclear dismantling and demolition among others. Other includes road and tunnel construction. Rise in building activates can boost the expansion of the market in the assessment period. Regional Analysis In APAC, the growing awareness about Construction robots and its benefits such as improvement safety, high quality, and rise in productivity can impel the expansion of the regional market through the review period. The availability of different type of construction robots that simplifies tasks in the construction sector can impel the expansion of the APAC market. The rise in the popularity of 3D-printing robots and launch of innovative prototypes can boost the expansion of the construction robot market in the North America. In Europe, the increase in buildings based on 3D models to construct complex design can prompt the regional market growth. In addition, advancements in industrial robotics and the use of implementation on UAV (unmanned aerial vehicles) across the US construction industry can support the expansion of the regional market. The feasibility of UAVs in capturing accurate data for large sites, site surveying, health and safety inspections, and accessing hazardous zones can support the expansion of construction robot market in the North America region. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/construction-robot-market-6305 List of Tables Table1 Global Construction Robot Market By Country, 2020–2027 Table2 North America Construction Robot Market, By Country, 2020–2027 Table3 Europe Construction Robot Market By Country, 2020–2027 Continued… List of Figures FIGURE 1 Global Construction Robot Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porter’s Five Forces Analysis Of Global Construction Robot Market Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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クエスト - Ingen Freeport 追加クエスト To the Forge Weapon Crafting Errands for Hannah Delivery Quick Cash Explorer's Guide Beginner 1 First Aid for Wounds Convenient Teleportation Explorer's Guide Beginner 2 A Formidable Talent Minstrel's Greed Explorer's Guide Intermediate 1 繰り返しクエスト Good Food, Great Medicine Fighting Chef 毎日クエスト Special Seasoning チュートリアルクエスト Becoming an Explorer コメント 追加クエスト To the Forge 発生 Irene 報告 Aindel 報酬 300exp / 97c 内容 Ingen Freeport 内の溶鉱炉を見つける 備考 Weapon Crafting 発生 Aindel 報告 Aindel 報酬 3000exp / 10s40c 内容 Pioneer 武器を作る 備考 Errands for Hannah 発生 Rufus 報告 Hannah 報酬 300exp / 97c 内容 Hannah s Boutique を訪れる 備考 Delivery 発生 Hannah 報告 Hannah 報酬 1000exp / 3s24c 内容 Weapon Merchant Noah に Mended Hat を届けるGrocery Merchant Iris に Mended Apron を届けるAccessory Artisan Trish に Mended Shoes を届ける 備考 Quick Cash 発生 Hampton 報告 Randall 報酬 300exp / 97c 内容 Hampton s Letter を Teress Plain の Randall へ届ける 備考 Explorer s Guide Beginner 1 発生 Apprentice Explorer 報告 Apprentice Explorer 報酬 2000exp / 6s48cExplorer s Guide Beginner 1 *1 内容 Novice Explorer s Token を10個集める 備考 First Aid for Wounds 発生 Furniture Merchant Joanne 報告 Furniture Merchant Joanne 報酬 300exp / 97c 内容 Missionary Renian から Potion を受け取り Joanne に渡す 備考 Renian から Wound Healing Potion を5個貰えます Convenient Teleportation 発生 Erella 報告 Linguist Myra 報酬 1800exp / 6s24c 内容 Teleporter Stacy を見つけるStacy に Teress Plain へテレポートさせてもらう 備考 Explorer s Guide Beginner 2 発生 Apprentice Explorer 報告 Apprentice Explorer 報酬 4030expExplorer s Guide Beginner 2 *1 内容 Novice Explorer s Token を20個集める 備考 A Formidable Talent 発生 Old Guitar 報告 Minstrel Rhyme 報酬 700exp / 7s 内容 Lighthouse の近くでギターを弾く 備考 Minstrel s Greed 発生 Minstrel Rhyme 報告 Minstrel Rhyme 報酬 1000exp / 10s 内容 Skeleton Warrior s Bone を5個集める 備考 このクエストを終えると Instrument Artisan Song からギターが買えるようになります Explorer s Guide Intermediate 1 発生 Expert Explorer 報告 Expert Explorer 報酬 21220expExplorer s Guide Intermediate 1 *1 内容 Intermediate Explorer s Token を50個集める 備考 Lv30で発生 繰り返しクエスト Good Food, Great Medicine 発生 Chef Oliver 報告 Chef Oliver 報酬 10sFaction Oliver s Table 1000 Points 内容 Findel を10個集める 備考 Fighting Chef 発生 Chef Oliver 報告 Chef Oliver 報酬 15sFaction Oliver s Table 1200 Points 内容 Evidence of Champion Elimination を10個集める 備考 毎日クエスト Special Seasoning 発生 Chef Oliver 報告 Chef Oliver 報酬 300exp / 25s8cFaction Oliver s Table 1000 Points 内容 High-Quality Spice を3個集める 備考 街中に調味料入れが落ちていますが Synthetic Spice はハズレです チュートリアルクエスト Becoming an Explorer 発生 Apprentice Explorer 報告 Apprentice Explorer 報酬 1000exp / 3s24cExplorer s Guide Introduction *1 / Pickaxe *1 / Trowel *1 / Lock Pick *1 内容 Exploration Supplies Merchant から Pickaxe と Trowel と Lock Pick を購入する 備考 コメント 名前
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Market Scenario Market Research Future (MRFR) report on the global AI in Insurance Market (2019-2025) addresses the COVID-19 analysis of a critical factor affecting the market growth. The research examines competition in the regional and global markets, providing a holistic evaluation of factors that could have a significant impact on the industry s outlook over the forecast period. Artificial Intelligence is affecting every step of the insurance value chain. AI technologies like machine vision, machine learning and deep learning, natural language processing (NLP), and robotic automation can re-imagine the entire insurance lifecycle from customer acquisition to claims processing. Adopting AI allows insurance companies to stay competitive on the market, drive operational excellence, and boost growth. Machine learning and deep learning algorithms help drive smart, automated applications like healthcare diagnosis, predictive maintenance, customer service, self-driving cars, automated data centers, and smart homes. The rising need to offer personalized insurance services and automate the operational process are factors propelling the growth of Artificial Intelligence in Insurance industry around the globe. AI technologies are capable of managing vast quantities of customer and enterprise data and different tasks more efficiently and reliably compared to humans, enabling insurance professionals to concentrate more on challenging and high-value activities. AI is becoming an expert at recognizing faces or images and spoken language with the aid of technologies like NLP and computer vision that give intuitive experience. In addition, the increasing acceptance of IoT technology is also expected to fuel market growth. Growing volume and speed of data generation with the adoption of IoT is anticipated to push the need to automate the process of generating actionable insights using advanced machine learning and deep learning algorithms. Nevertheless, the lack of technical expertise related to complex AI algorithms is hindering market development. The industry is looking for opportunities for advances in machine learning and deep learning algorithms. Whereas the risks associated with data leakage and cybersecurity breaches are significant challenges facing the industry. Interactive insurance chatbots, insurance analytics, customized claims settlements, behavioral premium pricing, fraud, and risk management are various AI cases in the insurance industry. Adoption of UAVs and smart devices for extreme surveillance are the prevailing trends in the market. The insurance industry is expected to be mainly impacted by technologies such as blockchains and big data analytics. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8465 Competitive Outlook MRFR has considered Microsoft Corporation (US), Amazon Web Services Inc. (US), IBM Corporation (US), Avaamo Inc (US), Cape Analytics LLC (US), Wipro Limited (India), ZhongAn (China), Acko General Insurance (India), Shift Technology (France), BIMA (UK), Quantemplate (US), Zurich Insurance Group (Switzerland), Lemonade (US), Trov (Japan), and Slice (US) as some of the key players in the Global AI in Insurance Market. Insurify (US), Insurmi (US), PolicyPal (Singapore), Planck Re (US), and Tractable (UK) are some of the other players in the market. Segmentation The segmental review of the AI in the insurance market has been carried out on the basis of application, technology, deployment, component, and sector. Based on the technology, the AI in the insurance market has been segmented into natural language processing (NLP), machine vision, machine learning, robotic automation, and deep learning. On the basis of component, the AI in the insurance market has been segmented into software, hardware, and services. Based on the deployments, the AI in the insurance market has been segmented into on-premise and on-cloud. The application-based segmentation of the AI in the insurance market includes personalized recommendation, risk management, and compliance, claims processing, chatbots, and others. By the sector, the AI in the insurance market has been segmented into health insurance, life insurance, title insurance, auto insurance, and others. Regional Analysis The geographic analysis of AI in insurance market has been done for North America (the US, Canada, and Mexico), Europe (Germany, the UK, France, Spain, Norway, Benelux, and Italy), Asia-Pacific (China, Japan, India, South Korea, Australia, Malaysia, Indonesia, and the Philippines), Middle East and Africa (Saudi Arabia, Israel, Turkey, and South Africa) and South America (Brazil, Peru, Chile, and Argentina). North America is currently dominating the global AI in the insurance market. The US followed by Canada is currently leading the market as the country has been the earliest adopter of advanced technologies. Additionally, well-established network infrastructure, developed economy, and development activities of advanced technologies such as AI and IoT are driving the growth of the market in the US. Furthermore, the region houses the majority of the key players who are focused on developing AI platforms for insurance providers to help them in offering personalized services and fraud and risk management which is also contributing to the growth of AI in the insurance market in the region. Europe holds a considerable share in the global AI in the insurance market. Increasing the adoption of digital technologies across the insurance industry to enhance the operational processes and growth in the insurance industry across major European countries such as the UK, Germany, and France is expected to increase the demand for AI in insurance processes. However, lack of compliance with stringent government regulations such as GDPR is expected to hamper the market growth. Asia-Pacific region is projected to grow at the fastest CAGR in the global AI in the insurance market. Government initiatives supporting digitization, rising adoption of advanced technologies such as AI, IoT, analytics, and cloud is expected to drive the market growth. Furthermore, the Asia-Pacific is the second-largest region following North America in the insurance market share and has a huge number of startups developing AI solutions for insurance companies which further drives the market growth. The Middle East and Africa and South America are expected to grow at a steady pace in the AI in the insurance market. Growing demand across insurance companies in the region to automate the claims management process and enhance fraud and risk management to enhance the operational process, and rising adoption of AI solutions to improve customer engagement, customer satisfaction ratio, and customer experience is expected by offering personalized recommendation and chatbots is expected to increase the demand for AI in insurance. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/ai-in-insurance-market-8465 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Similar Report Application Management Services Market By Service-Type (System Integration, Consulting Services, Modernization Services, And Others), By Organization Size, By Deployment, And By End-Users Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. 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https://w.atwiki.jp/racing-live/pages/14.html
STREETHometownLA Miami NYC Tokyo Berlin Sydny Jakarta Stockholm STREET [部分編集] Hometown 名称 収入 Exp Loot Fuel Crew 出走条件 出現条件 Local Drag $150 - $250 +1 - 9 1 Scion tC x 1 Lv 1 Deliver Packages $600 - $900 +3 Cold Air Intake 25 1 Scion tC x 1 Lv 1 Crowded City Race $1,500 - $2,000 +5 Stage I Turbo Kit 45 1 Scion tC x 1Cold Air Intake x 1 Lv 2 Freeway Racing $1,200 - $2,200 +4 Upgraded Rotors 36 1 Scion tC x 1Stage 1 Turbo Kit x 1 Lv 3 Trail a Rival $1,800 - $2,800 +5 Map of Gang Location 39 1 Scion tC x 1Front Spoiler x 1 Lv 3 Race on a Bet $2,000 - $2,500 +4 Mitsubishi Eclipse 40 1 Honda Civic x 1Front Spoiler x 1 Lv 4 Race Street Gang Leader $4,800 - $6,200 +9 Custom Tuned Gearbox 74 1 Honda Civic x 1Map of Gang Location x 1 Lv 4 Escape from Street Gang $6,200 - $8,000 +10 - 88 1 Honda Civic x 1Dual Exhaust x 1 Lv 5 Mastery Rank 1 3 Skill Points Rank 2 Item Carbon Fiber Paddle Shifter Deal 8% more integrity damage to opponents in races Rank 3 3 Skill Points Rank 4 5 Skill Points [部分編集] LA 名称 収入 Exp Loot Fuel Crew 出走条件 出現条件 Steal Street Lord s Stash $4,000 - $5,000 +5 Stash 54 1 Toyota Supra x 1Twin Tipped Muffler x 1 Lv 6 Flee from Crime Scene $3,700 - $5,300 +5 Evidence 48 1 Honda Civic x 2Intake Manifold x 2Upgraded Rotors x 2 Lv 7 Race on Hollywood Hills $3,000 - $4,500 +4 Police Radio Scanner 36 1 Mini Cooper x 1Stage II Supercharger x 1Side Skirt x 1 Lv 8 Escape from Police $8,000 - $11,000 +11 Police Cruiser 90 1 Toyota Supra x 2Evidence x 1 Lv 8 Perform Jump Stants $3,600 - $6,800 +4 Demolition Derby Ticket 40 1 Mini Cooper x 2Upgraded ECU x 2 Lv 9 Beach-side Race $9,000 - $12,000 +10 Pro-Flo XT EFI Manifold 92 1 Mitsubishi Lancer Evo x 2Stage II Supercharger x 2Sway Bar x 2 Lv 9 Race Street Lord $2,500 - $17,500 +6 Illegal Engine Mods 55 1 Audi TT RS x 2Performance Camshaft x 2Stash x 1 Lv 10 Escape from Hitman $14,700 - $25,000 +12 - 100 1 Factory Five GTM x 2Side Skirt x 2Offroad Upgrade x 2 Lv 10 Mastery Rank 1 6 Skill Points Rank 2 Corporate Sponsor Account Card Get 5% dicount on cars and car parts Rank 3 6 Skill Points Rank 4 5 Skill Points [部分編集] Miami 名称 収入 Exp Loot Fuel Crew 出走条件 出現条件 Race Through Marshes $14,000 - $24,000 +11 - 90 1 Alfa Romeo Brera x 2Stage I Fueling Kit x 2 Lv 11 Obsatcle Course Race $15,000 - $31,000 +16 Jet Chips Shift Command 128 1 Factory Five GTM x 3Front Mount Iltercooler x 3 Lv 12 Outrun Biker Gang $15,000 - $21,000 +9 - 80 2 Factory Five GTM x 2Neon Lights x 4 Lv 13 Scope Out Illegal Parts $9,000 - $15,000 +7 Neon Lights 57 3 Vauxhall Monaro VXR x 1Lotus Exige S 240 x 1Carbon Fiber Hood x 2 Lv 14 Follow Car Thief $12,000 - $30,000 +11 Dual-Quad Intake Manifold 95 3 BMW M3 x 1Fisker Karma x 1Front Mount Iltercooler x 2 Lv 15 Recover Car from Thief $5,500 - $9,500 +7 Noble M12 64 4 Alfa Romeo Brera x 2Stage III Twin Turbo x 2Sway Bar x 2 Lv 16 Rush Friend to Hospital $19,000 - $36,000 +17 - 148 5 Acura ZDX x 3Stage III Twin Turbo x 3Street Racing Tires x 3 Lv 17 Mastery Rank 1 6 Skill Points Rank 2 Corporate Sponcor Gas Card 30 seconds reduction on Fuel timer Rank 3 6 Skill Points Rank 4 5 Skill Points [部分編集] NYC 名称 収入 Exp Loot Fuel Crew 出走条件 出現条件 Downtown Race $20,000 - $28,000 +11 Argeta GT 100 6 Vauxhall Monaro VXR x 2Lotus Exige S 240 x 2Forged Pistons x 2 Lv 18 Play Chicken $11,000 - $18,000 +6 - 58 8 Acura ZDX x 1Weight Reduction x 1 Lv 19 Run Bootleg Shipments $27,000 - $63,000 +20 Stolen Car Parts 168 9 Porsche 911 x 1Stage III Twin Turbo x 1Neon Lights x1 Lv 20 Demolition Derby $11,000 - $28,000 +8 - 67 11 Audi S5 Coupe x 1Custom Roll Cage x 1Demolition Derby Ticket x 1 Lv 21 Escape From Mobsters $22,000 - $46,400 +14 - 120 12 Mitsubishi Lancer Evo x 3Spiked Hubcaps x 3 Lv 22 Brooklyn Bridge Chase $5,000 - $54,300 +12 Xenon HID Headlamps 100 13 Porsche 911 x 2Performance Camshaft x 2Rear Spoiler x 2 Lv 23 Smuggle Illegal Car Parts $56,000 - $74,000 +26 - 238 15 BMW Z8 x 4Custom Wheels x 4Stolen Car Parts x 1 Lv 24 Mastery Rank 1 6 Skill Points Rank 2 Computerized Nitrous Controller Add 5% to "Chance of Loot" Rank 3 6 Skill Points Rank 4 5 Skill Points [部分編集] Tokyo 名称 収入 Exp Loot Fuel Crew 出走条件 出現条件 Japanese Street Trials $60,000 - $62,000 +15 - 124 16 Audi R8 x 2Stage III Twin Turbo x 2 Lv 25 Supply Body Shop $18,000 - $38,000 +10 - 82 17 Audi TT RS x 5Weight Reduction x 5 Lv 26 Midnight Tokyo Race $40,000 - $55,000 +12 Hyundai Tiburon 104 16 Audi R8 x 2Rear Spoiler x 2 Lv 27 Race Japanese Gang $57,000 - $92,000 +17 - 150 18 Audi R8 x 5Front Spoiler x 5Off Road Upgrade x 5 Lv 28 Trash Gang Leader s Car $38,000 - $63,000 +12 - 98 18 BMW Z8 x 3Turbochargers x 3Heavy Duty Control Arms x 3 Lv 29 Escape from Police $50,000 - $75,000 +14 - 124 19 Mercedes-Benz CL 600 x 2Performance Exhaust x 2Stolen Car Parts x 1 Lv 30 Join Gang Undercover $140,000-$182,000 +35 Audi R8 280 20 Toyota Supra x 4Stage I Nitrous System x 4Racing Suspension x 4 Lv 31 Mastery Rank 1 6 Skill Points Rank 2 Tow Truck Get 50% discount on repairs Rank 3 6 Skill Points Rank 4 5 Skill Points [部分編集] Berlin 名称 収入 Exp Loot Fuel Crew 出走条件 出現条件 Transport Illegal Goods $13,000 - $125,000 +14 - 135 22 Porsche 911 x 4Forged Pistons x 4Custom Wheels x 4 Lv 32 Set Up Gang Sting $39,000 - $91,000 +15 - 122 23 Toyota Supra x 2Subframe Connectors x 2 Lv 33 Race Gang Leader $23,000-$37,500 +11 Panamera Turbo 90 24 Porsche 911 x 4Forged Pistons x 4Custom Wheels x 4 Lv 34 Championship Trial Run $51,000-$145,000 +21 - 168 25 Aston Martin Vanquish x 2 Electrohydraulic Transmission x 2 Racing Suspension x 2 Lv 35 Race on the Autobahn $35,000-$75,000 +11 - 100 27 Aston Martin Vanquish x 1 Racing Suspension x 1 Subframe Connectors x 1 Lv 36 German Championship $144,000-$216,000 +35 - 300 29 Panamera Turbo x 2 Electrohydraulic Transmission x 2 Subframe Connectors x 2 Lv 37 Mastery Rank 1 6 Skill Points Rank 2 Corporate Sponcor Pit Crew 20 seconds reduction on Focus timer Rank 3 6 Skill Points Rank 4 5 Skill Points [部分編集] Sydny 名称 収入 Exp Loot Fuel Crew 出走条件 出現条件 Race Foulmouthed Hoon $49,000 - $70,000 +18 Maserati Quattroporte 147 32 Opel Astra DTM x 2Racing Suspension x 2Heavy Duty Control Arms x 2 Lv 39 Find Salvageable Parts $60,000 - $100,000 +10 - 85 34 BMW M3 x 2Maserati Quattroporte x 2Custom Roll Cage x 2 Lv 40 Run Clockwise Laps $54,000 - $113,000 +19 - 159 37 Maserati Gran Turismo x 2Turbochargers x 2Neon Lights x 2 Lv 41 Desert Queen Drag Race $37,000 - $69,000 +11 - 106 40 Tesla Roadster x 2Electrohydraulic Transmission x 2Subframe Connectors x 2 Lv 42 Import Custom Cars $29,000 - $48,000 +8 Aston Martin Vanquish 72 42 Rolls Royce Ghost x 2 Lv 43 Dried Riverbed Race $57,000 - $160,000 +25 - 218 45 Porsche Carrera GT x 3Stage III Twin Turbo x 3Rear Spoiler x 3 Lv 45 Smuggle Hi-Tech Parts $34,000 - $70,000 +12 - 99 48 Lamborghini Gallardo x 2Turbochargers x 2Custom Wheels x 2 Lv 46 Outback Endurance Race $163,000 - $188,000 +35 - 322 50 Mercedes-Benz SLR McLaren x 2Forged Pistons x 2Custom Roll Cage x 2 Lv 47 Steal Opera-Goers Cars $17,000 - $41,000 +9 Saleen S7 88 53 Saleen S7 x 2Performance Camshaft x 2 Lv 49 Race Along Coastline $40,000 - $77,000 +12 - 102 56 Koenigsegg CCX x 3Stage I Nitrous System x 3Smoke Screen x 3 Lv 50 Serve as Getaway Driver $106,000 - $199,000 +24 - 208 58 Mercedes-Benz SLR McLaren x 2Rear Spoiler x 2Custom Wheels x 2 Lv 51 Outrun Police to Airfield $246,000 - $430,000 +60 - 512 60 Lamborghini Murcielago LP640 x 3Turbochargers x 3Smoke Screen x 3 Lv 53 Mastery Rank 1 6 Skill Points Rank 2 Item Ultralight-Steel Chassis 5% chance to not use Fuel in street jobs Rank 3 6 Skill Points Rank 4 5 Skill Points [部分編集] Jakarta 名称 収入 Exp Loot Fuel Crew 出走条件 出現条件 Deliver Smuggled Goods $110,000 - $149,000 +18 - 166 63 Saleen S7 x 2Stage I Nitrous System x 2Subframe Connectors x 2 Lv 54 Challenge Local Thugs $162,000 - $315,000 +22 ○ 197 67 Panamera Turbo x 2Electrohydraulic Transmission x 2Subframe Connectors x 2 Lv 55 Establish Street Cred $46,000 - $88,000 +10 - 85 73 Mercedes-Benz SLR 722 Edition x 2Custom Wheels x 2Neon Lights x 2 Lv 56 Race on Empty Track $57,000 - $71,000 +7 - 60 78 Saleen S7 x 3Rear Spoiler x 3Racing Suspension x 3 Lv 58 Modify Racing Cars $220,000 - $400,000 +22 - 184 82 Edonis V12 x 3Racing Suspension x 3Weight Reduction x 3 Lv 60 Learn Fast Shortcuts $106,000 - $318,000 +17 - 167 87 Koenigsegg CCX x 2Turbochargers x 2Custom Roll Cage x 2 Lv 61 Senayan Drag Race $517,000 - $981,000 +43 - 450 92 Lamborghini Murcielago LP640 x 6Street Racing Tires x 6Weight Reduction x 6 Lv 62 Challenge Famous Racer $158,000 - $193,000 +20 Ferrari Enzo 185 96 Toyota GT-1 x 2Racing Suspension x 2 Lv 64 Night Race on Freeway $200,000 - $288,000 +10 - 97 103 Edonis V12 x 2Custom Wheels x 2Neon Lights x 2 Lv 65 Evade Law Enforcers $590,000 - $983,000 +46 - 404 108 Porsche Carrera GT x 6Stage II Nitrous System x 6Custom Body Kit x 6 Lv 67 Practice Drift Technique $314,000 - $347,000 +18 - 156 112 Toyota GT-1 x 2Street Racing Tires x 2Custom Wheels x 2 Lv 68 Pondok Indah Drift Race $935,000 - $1,900,000 +72 Euro Tail Lights 650 116 Ascari A10 x 7Turbochargers x 7Weight Reduction x 7 Lv 69 Mastery Rank 1 6 Skill Points Rank 2 Extreme Energy Drink 10% chance to not use Focus in Race Rank 3 6 Skill Points Rank 4 5 Skill Points [部分編集] Stockholm 名称 収入 Exp Loot Fuel Crew 出走条件 出現条件 Compete in Blackrace $235,000 - $322,000 +24 Ascari A10 200 120 Lamborghini Murcielago LP640 x 4Rear Spoiler x 4Euro Tail Lights x 4 Lv 70 Circle Tullinge $190,000 - $569,000 +19 170 124 Mercedes-Benz SLR 722 Edition x 5Forged Piston x 5Custom Wheels x 5 Lv 71 Quarter-mile Sprint Race $777,000 - $989,000 +45 360 129 Ferrari GTO Evoluzione x 6Stage II Nitrous System x 6Weight Reduction x 6 Lv 73 Demolish Rival s Car $575,000 - $959,000 +35 295 133 Toyota GT-1 x 7Custom Roll Cage x 7Spiked Hubcaps x 7 Lv ? Rush to Meet Date $968,000 - $2,060,000 +64 TSC Fuel Injectors 598 137 Aston Martin Vanquish x 7Koenigsegg CCX x 7Street Racing Tires x 7 Lv ? Drive Over Frozen Lake $239,000 - $631,000 +23 188 142 Ascari A10 x 3Custom Wheels x 3Weight Reduction x 3 Lv ? Escort Local Dignitary $954,000 - $1,340,000 +44 419 147 Mercedes-Benz SLR 722 Edition x 12TSC Fuel Injectors x 12Lexan Windows x 12 Lv 78 Getaway in Stockholm $1,220,000 - $1,500,000 +66 540 152 SSC Ultimate Aero x 9Turbo chargers x 9Smoke Screen x 9 Lv 79 Search for Sponsor $523,000 - $1,110,000 +30 Dauer 962 Le Mans 262 156 Porsche DP 962 x 4Street Racing Tires x 4Racing Suspension x 4 Lv ? Film Race Advertisement $1,070,000 - $2,690,000 +72 600 163 Ferrari Enzo x 8Stage I Nitrous System x 8Rear Spoiler x 8 Lv ? Practice Mountain Driving $973,000 - $1,460,000 +45 390 168 Ferrari GTO Evoluzione x 9TSC Fuel Injectors x 9Custom Wheels x 9 Lv ? Race in Birka Cup $1,760,000 - $2,940,000 +90 765 173 McLaren F1 x 14Coilover Damper Kit x 14Weight Reduction x 14 Lv 85 Mastery Rank 1 6 Skill Points Rank 2 Heavy Duty Duffel Bag 15% chance to earn double Cash in Street Jobs Rank 3 6 Skill Points Rank 4 5 Skill Points NY情報です。上の並び通りに順番に書きます。 -- sgocba (2009-05-28 11 16 05) Take Off with Gang Leader s Girlfriend/100000-280000/+48/Fuel 434/Crew 75/Carrerax3/Stage3x3/Rear Spoilerx3 -- sgocba (2009-05-28 11 18 19) Tokyoです、間違えました。 -- sgocba (2009-05-28 11 18 56) Escape from Japanese Authorities/180000-350000/+50/Fuel 458/Crew 90/Koenigsegg CCX x3/Nitrox3/Screenx3 -- sgocba (2009-05-28 11 22 14) Go Under Cover in the Japanese Gang/180000-350000/+52/Fuel 482/Crew105/Maserattix5/Performance Exhaustx5 -- sgocba (2009-05-28 11 24 57) まいど情報ありがとうございます。 -- 管理人 (2009-05-30 01 41 01) Transport Illegal Goods to the Docks/220000-400000/+56/Fuel 56/Crew 120/Enzo 3/Gear 3/Reduction 3 -- sgocba (2009-05-30 17 18 00) Esxape/150000-300000の間違いでした。すみません。 -- sgocba (2009-05-30 17 19 26) Set Up Sting Against Gang/200000-520000/+60/Fuel 540/Crew 135/Carrera GTx6/Nitro x6/Suspension x5 -- sgocba (2009-06-04 00 11 03) scocbaさん、まいどありがとうございます。 更新遅くなってすみません。 ところで、TransportのFuelって打ち間違いと思われますが、560でしょうか? -- 管理人 (2009-06-04 03 43 42) 516ですね -- rsk23 (2009-06-05 15 33 57) Take Off with Gang Leader s GirlfriendはLv 60で解放です。 -- Sagaris (2009-06-15 22 34 44) Carrerra GT x6 ミッションからステップアップ出来ずにいます。 Fuel1200あるんで二回分いけるので、満タンからならミリオン狙いも 夢じゃありませんのが魅力です。 今日貰ったプレステポイントは有難かったです。 あと二台のEnzoがパーツあさりのために 買えてません。何とか二三日中には。 -- sgocba (2009-06-17 21 45 10) 6/30のUpdateで獲得経験値2倍になったので更新しました。 当方Lv70以上のミッションは確認できませんが、とりあえず2倍にして有ります。 -- Donch (2009-07-01 01 39 08) 7/1のUpdateで、獲得経験値が元に戻されたので更新しました。(--; -- Donch (2009-07-02 04 34 11) TokyoのStreet情報です。 Go Under Cover in the Japanese Gang Lv70 Transport Illegal Goods to the Docks Lv75 Set Up Sting Against Gang Lv80 Race Gang Leader Lv85 $250000-$560000 +66 Exp Fuel 568 Crew 150 Aston Martin Vanquish*4 Lamborghibi Reventon*3 Street Racing Tires*7 World Racing Tryouts Lv90 $270000-$650000 +72 Exp Fuel 600 Crew 170 Ferrari Enzo*5 Nitrous System*5 Rear Spoiler*5 Race Around Mount Fuji Lv95 $320000-$740000 +80 Exp Fuel 634 Crew 190 Lamborghibi Reventon*4 Performance Exhaust*4 Off Road Upgrade*4 World Racing Championship Lv100 $400000-$900000 +90 Exp Fuel 685 Crew 210 Bugatti Veyron*3 Nitrous System*3 Racing Suspension *3 資金計画の参考にして下さい。 -- tomose (2009-07-03 19 45 44) tomoseさん、情報ありがとうございます。 job一覧更新しました(^^ -- Donch (2009-07-04 01 57 45) Tokyoの変更です。 解禁Lvは、すでに通過してしまっているので不明ですが、たぶんそっくり入れ替わったのだと思います。 Race Gang Leader Lv85 Lamborghibi Reventon×3 ↓↓↓ Koenigsegg CCX×5 Race Around Mount Fuji Lv95 Lamborghibi Reventon×4 ↓↓↓ Saleen S7*5 World Racing Championship Lv100 Bugatti Veyron*3 ↓↓↓ Ferrari Enzo*8 -- tomose (2009-07-06 23 35 41) Lv75:Transport Illegal Goods to the Docks のジョブの Gear×3は、 Racing Suspension×3 に変更になっているようです。 -- tomose (2009-07-11 06 38 29) もろもろ更新しました。 tomoseさん、情報ありがとうございます(^^; -- Donch (2009-07-12 02 16 55) 細かいことですがNYCのRun Bootleg Shipments for Mobstersで手に入る Car Partsですが、入手してみると名前がStolen Car Partsでした。 -- alfa (2009-07-25 00 21 03) MiamiのRecover Car from ThiefのLootで Artega GT (Speed 38 Handling 33) 白のクーペでサイドに赤字でStorm8 -- sole (2009-09-13 11 01 46) LAのMastery Rank1のreward、6Skill Pointsでしたよっと... -- Donch (2009-09-14 01 42 10) Miamiの情報を追加しておきました。 Lv49でTokyoの5個目まで見えるようになったので、条件Lvもかなり変わってそうです。 Tokyoは全部見えないので編集しないでおきます。 -- masaya@元管理人 (2009-09-14 02 02 14) Tokyo以降、とりあえず更新しておきましたが、jobがガラリと変わっているので、必要Lv.は"--"としておきます。 -- Donch (2009-09-14 02 59 37) Masteryのボーナス(?) LA RANK2 Corporate Sponsor Account Card :Get 5% dicount on cars and car parts NYC RANK1 6 Skill Points RANK2 Computerized Nitrous Controller Add 5% to "Chance of Loot" -- alfa (2009-09-21 01 12 55) Miami RANK1 6 Skill Points 忘れてました>< -- alfa (2009-09-21 01 14 21) Miami RANK2 Corporate Sponcor Gas Card 30 seconds reduction on Fuel timer -- alfa (2009-09-21 21 32 41) Tokyo RANK1 6 Skill Points -- alfa (2009-09-23 20 16 48) Tokyo RANK2 Tow Truck Get 50% discount on repairs -- alfa (2009-09-27 02 40 34) 2010/3/25 Sydny/Jakarta/Stockholmが追加され、既存のChance of Lootの位置が変更されたようです。 -- nanashi (2010-03-26 14 01 51) ページ編集するのが面倒くさいのでLootだけ Sydney saleen Jakarta Challenge~ Enzo -- nanashi (2010-03-29 17 55 11) loot / stockholm / compete in black race / ascari A10 -- nanashi (2010-04-01 08 31 00) loot / stockholm / rush to meet date / tsc fiel injectors -- nanashi (2010-04-04 19 15 48) loot / jakarta / pondok indah drift race / euro tail lights -- nanashi (2010-04-06 12 00 27) mastrery / sydny / rank 1 / 6 skill points -- nanashi (2010-04-07 05 11 11) mastery / sydney / rank 2 / Ultralight steel chassis -- nanashi (2010-04-11 23 24 19) mastrery / Jakarta / rank 1 / 6 skill points -- nanashi (2010-04-13 13 12 41) mastery / jakarta / rank 2 / Extreme Energy Drink -- nanashi (2010-04-20 21 56 03) 既出かもしれませんが、 LA / Race on Hollywood Hills で loots / Police Radio Scanner が取れました。 -- ちゃ (2010-04-30 12 45 08) loot / Jakarta / Challenge Local Thugs / Stage II Nitrous System loot / Jakarta / Challenge Famous Racer / Ferrari Enzo -- nanashi (2010-04-30 16 05 46) loot Stockholm Compete in Blackrace / Ascari A10 Rush to Meet Date / TSC Fuel Injectors Search for Sponsor / Dauer 962 Le Mans Race in Birka Cup / McLaren F1 -- nanashi (2010-04-30 16 06 45) HOMETOWNのRANK3の景品はスキルポイント・3でした。 この感じだと他のRANK3の景品もスキルポイント・3なのかな? -- chad (2011-01-15 10 55 18) NYCまでクリアしたが、LA、Miami、NYCのRANK3はすべてスキルポイント+3だった。 全部RANK1の報酬と同じのようだ。 -- 名無しさん (2011-01-18 00 51 32) RANK3全制覇しました。 全部スキルポイントでした。 レベル上げてまでやらなければよかった・・・ -- どんちゃん (2011-03-09 12 03 48) Lv135 ですが、ストリートのランク3をすべてやりましたが、これで終わりでしょうか? 上記に書いてある感じで、TOKYOが入れかわり?するのでしょうか? -- 名無しさん (2011-06-30 00 05 50) Experts believe that the local sports sector sources , mainly from the financial allocation and sports lottery . Regardless of what money is "speculation" , in fact, the last bill are absolutely no say in the matter taxpayers . nfl jerseys free shipping http //www.nnyagdev.org/nfl-jersey-china.htm -- nfl jerseys free shipping (2014-08-12 16 37 55) 名前 コメント
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Market Scenario In its research report, Market Research Future (MRFR), asserts that the AI in Construction Market Research 2020 is slated to grow exponentially over the review period, securing a considerable market valuation of USD 2.01 billion, and a healthy 35% CAGR over the review period. Novel coronavirus has actually AI in Construction Market Research to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The AI in Construction Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. In a nutshell, COVID-19 impact on managed services has been fruitful, with the market growth enhanced than before. Given the prevalent lockdown situation, managed services vendors are now investing heavily in remote-centric worker solutions, which can make the market highly resilient in the coming years, even as the world is currently rushing to achieve a COVID-19 breakthrough. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6035 Segmentation The AI in construction market is differentiated by component, technology, organization size, deployment, stage, and application. On the basis of stage, the market is segmented into construction stage, pre-construction, and post-construction. Based on the component, the AI in construction market is bifurcated as solutions and services. The solution segment is categorized as demand forecasting, virtual assistant, revenue estimation, design planning, predictive maintenance, and others. The service sub-segment comprised implementation services, training consulting, and other support services. In terms of technology, the market is segregated into machine learning deep learning, neural networks, and natural learning programming (NLP). Based on the deployment, the market is divided into on-cloud and on-premises. Based on the organization size, the market is bifurcated into large enterprises, and small medium enterprise (SMEs). On the basis of application, the market is categorized as, project management, schedule management, risk management, equipment management, building information management, and supply chain management. Competitive Outlook The major market players operating in the global market as identified by MRFR are Oracle Corporation (U.S), IBM Corporation (U.S.), SAP SE (Germany), Alice Technologies.(U.S.), Microsoft Corporation (U.S.), Autodesk (U.S.), Aurora Computer Services(U.K), eSUB (U.S.), Smartvid.io(U.S.),and Building System Planning (U.S.). Some other market players who are involved in AI construction market are Jaroop, Deepomatic, Lili.Ai, Predii, Assignar, Coins Global, Beyond Limits, Doxel Askporter, Bentley Systems, Plangrid, and Renoworks Software Regional Analysis The geographical overview of the global market has been analyzed in four major regions, comprising the Asia Pacific, North America, Europe, and the rest of the world. On the building industry, North America is believed to have substantial growth in the AI, with the U.S. and Canada being the sector leading countries. Regional domination is due to increased investment by companies such as IBM Corporation, Oracle Corporation and many others, which invest directly in the advancement of technologies such as neural networks and machine learning in research and development. However, Asia Pacific is also expected to experience a strong market growth rate. The leading countries in this field are China, Japan, South Korea and India. The market growth is due to rise in demand by the region to improve smart city projects which require better facilities that boost the real estate sector. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/ai-in-construction-market-6035 List of Tables Table1 Global AI In Construction Market By Region, 2020-2027 Table2 North America AI In Construction Market By Country, 2020-2027 Table3 Europe AI In Construction Market By Country, 2020-2027 Continued… List of Figures FIGURE 1 Global AI In Construction Software Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porter’s Five Forces Analysis of Global AI In Construction Software Market Continued… Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com